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  Race & Class Combination  

Note: There are many additional races and classes beyond the ones that are listed here. However, the ones listed here are the playable race options that are available at The Tabletop Adventure. I curate this list from published core material from The Wizards of the Coast and a select few other sources. This list can expand as new source material is released and I would like to include it as an option.

Each Race and Class will have a very short description associated with each one. Just hover over each box in question to get more information (on mobile they should show by default).

 

If you're uncertain about what to play, then feel free to pick one at random! I won't be admonishing you for 'acting correctly' and when it comes time to use the character sheet I'll guide you on where to look and how to proceed. You'll pick it all up in no time!

  Races  

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Aasimar

Fallen

Racial Traits

+2 Charisma, +1 Strength, Darkvision, Celestial Resistance, Healing Hands, Light Bearer, Necrotic Shroud

Aasimar closely resemble humans or half-elves and have celestial heritage (ancestry). A Fallen Aasimar is one who was touched by dark powers as a youth.

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Aasimar

Protector

Racial Traits

+2 Charisma, +1 Wisdom, Darkvision, Celestial Resistance, Healing Hands, Light Bearer, Radiant Soul

Aasimar closely resemble humans or half-elves and have celestial heritage (ancestry). A protector has been charged by the powers of 'good' to guard the weak and strike at evil wherever it arises.

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Aasimar

Scourge

Racial Traits

+2 Charisma, +1 Constitution, Darkvision, Celestial Resistance, Healing Hands, Light Bearer, Radiant Consumption

Aasimar closely resemble humans or half-elves and have celestial heritage (ancestry). A Scourge Aasimar are imbued with an unflinching (sometimes all-consuming) powerful desire to destroy 'evil'.

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Dragonborn

Racial Traits

+2 Strength, +1 Charisma, Draconic Ancestry, Breath Weapon, Damage Resistance

Dragonborn look very much like dragons standing erect in a humanoid form, though they lack wings or a tail.

Type of Draconic Ancestry (choose 1)

Black | Blue | Brass | Bronze | Copper | Gold

Green | Red | Silver | White

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Dwarf

Duergar

Racial Traits

+2 Constitution, +1 Strength, Superior Darkvision, Duergar Resilience, Duergar Magic,  Dwarven Resilience, Dwarven Combat Training, Stonecunning, Sunlight Sensitivity

Bold and hardy, dwarves are known as skilled warriors, miners, and workers of stone and metal. Duergar are subterranean relatives of dwarves that live, and have survived living in, the dangerous Underark.

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Dwarf

Hill

Racial Traits

+2 Constitution, +1 Wisdom, Darkvision, Dwarven Resilience, Dwarven Combat Training, Dwarven Toughness, Stonecunning

Bold and hardy, dwarves are known as skilled warriors, miners, and workers of stone and metal. Hill Dwarves are known for their cunning and intuition and are known for being as tough as the ore they work.

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Dwarf

Mountain

Racial Traits

+2 Constitution, +2 Strength, Darkvision, Dwarven Resilience, Dwarven Combat Training, Dwarven Armor Training, Stonecunning

Bold and hardy, dwarves are known as skilled warriors, miners, and workers of stone and metal. Known as deep-dwelling dwarves of the high-peaks they make their castle beneath the stone of earth. 

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Elf

Drow

Racial Traits

+2 Dexterity, +1 Charisma, Superior Darkvision, Drow Magic, Drow Weapon Training, Keen Senses, Fey Ancestry, Sunlight Sensitivity, Trance

Elves are a magical people of otherworldly grace, living in the world but not entirely part of it. Elves are long-lived, storied, and cultured. The Drow, through magic and might, are amongst the most powerful enemies to make while traversing the underdark. They are fiercely clever and any adventuring party would be thankful to have them on their side.

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Elf

Eladrin (DMG)

Racial Traits

+2 Dexterity, +1 Intelligence, Elf Weapon Training, Darkvision, Keen Senses, Fey Ancestry, Fey Step, Trance

Elves are a magical people of otherworldly grace, living in the world but not entirely part of it. Elves are long-lived, storied, and cultured. Eladrin are highly attuned to magic and are much closer to their Fey roots.

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Elf

High

Racial Traits

+2 Dexterity, +1 Intelligence, Darkvision, Elf Weapon Training, Keen Senses, Fey Ancestry, Trance, Wizard Cantrip

Elves are a magical people of otherworldly grace, living in the world but not entirely part of it. Elves are long-lived, storied, and cultured. High elves come across as haughty and secretive but this is often times misconstrued by the younger races who haven't seen the breadth of history as they have.

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Elf

Wood

Racial Traits

+2 Dexterity, +1 Wisdom, Darkvision, Elf Weapon Training, Keen Senses, Fleet of Foot, Fey Ancestry, Mask of the Wild, Trance

Elves are a magical people of otherworldly grace, living in the world but not entirely part of it. Elves are long-lived, storied, and cultured. Wood elves are in tune with nature to a high degree and tend to prefer natural environments over towns and cities.

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Firbolg

Racial Traits

+2 Wisdom, +1 Strength, Firbolg Magic, Hidden Step, Powerful Build, Speech of Beast and Leaf

A humble people, Firbolg are often natural druids and stewards of the forest. They will happily partner with others who respect the wilderness and are stalwart companions against corruption. 

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Gnome

Deep

Racial Traits

+2 Intelligence, +1 Dexterity, Superior Darkvision, Gnome Cunning, Stone Camouflage

A gnome's energy and enthusiasm for living shines through every inch of their tiny body. They commit themselves fully to the tasks that capture their attention and interests. Deep gnomes, having survived in the Underdark, are generally more serious and suspicious creatures.

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Gnome

Forest

Racial Traits

+2 Intelligence, +1 Dexterity, Darkvision, Forest Gnome Traits, Gnome Cunning

A gnome's energy and enthusiasm for living shines through every inch of their tiny body. They commit themselves fully to the tasks that capture their attention and interests. Forest gnomes, as their heritage alludes to, have a deep connection with nature and wildlife.

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Gnome

Rock

Racial Traits

+2 Intelligence, +1 Constitution, Darkvision, Gnome Cunning, Rock Gnome Traits

A gnome's energy and enthusiasm for living shines through every inch of their tiny body. They commit themselves fully to the tasks that capture their attention and interests. These gnomes are native to mountains and underhills. They are a much hardier than their cousins and are often compared to dwarves.

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Goliath

Racial Traits

+2 Strength, +1 Constitution, Natural Athlete, Stone's Endurance, Powerful Build, Mountain Born

Natives of the highest peaks, the extraordinarily tough Goliaths are natural born warriors and competitors. They believe in a fair challenge to prove one's strength, and that only the strongest survive.

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Half-Elf

Racial Traits

+2 Charisma, +1 to two other Ability Scores, Darkvision, Fey Ancestry, Skill Versatility

Half elves are a people of two worlds. As a people with no true homeland, they are found everywhere, on the roads, in various cities, and in the untamed wilds, where they seek out adventures and homesteads of their own. They are a versatile people.

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Halfling

Ghostwise

Racial Traits

+2 Dexterity, +1 Wisdom, Lucky, Brave, Ghostwise Halfling Traits, Halfling Nimbleness

The diminutive halflings survive in a world full of larger creatures by avoiding notice or, barring that, avoiding offense. A friendly people, they can fit most niches in a party. Preferring their own space, they tend to exist outside of the social norms and prefer to live by their own morals and not be bound by societal rules.

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Halfling

Lightfoot

Racial Traits

+2 Dexterity, +1 Charisma, Lucky, Brave, Lightfoot Halfling Traits, Halfling Nimbleness

The diminutive halflings survive in a world full of larger creatures by avoiding notice or, barring that, avoiding offense. A friendly people, they can fit most niches in a party. Lightfoot halflings are lithe, dexterous, and more adept at acrobatic practice than their more wide-footed kin. They are also the tallest subrace of halflings.

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Halfling

Stout

Racial Traits

+2 Dexterity, +1 Constitution, Lucky, Brave, Halfling Nimbleness, Stout Halfling Traits

The diminutive halflings survive in a world full of larger creatures by avoiding notice or, barring that, avoiding offense. A friendly people, they can fit most niches in a party. Stout halflings have a stronger constitution and tend to resemble distant ancestors that were simply built of tougher stuff.

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Half-Orc

Racial Traits

+2 Strength, +1 Constitution, Darkvision, Menacing, Relentless Endurance, Savage Attacks

Half-Orcs are strong, tough, and harness powerful emotional capacity. They are a proud people, rarely back down from conflict, and are fiercely independent.

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Human

Racial Traits

+1 to All Ability Scores, Extra Language

Humans are the most adaptable and ambitious people among the common races. Whatever drives them, humans are the innovators, the achievers, and the pioneers of the worlds. With many aesthetic varieties, they can be found just about everywhere.

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Human

(Variant)

Racial Traits

+1 to any two Ability Scores, Additional Bonus Feat, Skill Proficiency

Humans are the most adaptable and ambitious people among the common races. Whatever drives them, humans are the innovators, the achievers, and the pioneers of the worlds. With many aesthetic varieties, they can be found just about everywhere. Human Variant is only different from a 'game mechanics' perspective in regard to racial traits. They are otherwise the same.

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Lizardfolk

Racial Traits

+2 Constitution, +1 Wisdom, Bite, Cunning Artisan, Hold Breath, Hunter's Lore, Natural Armor, Hungry Jaws

A cold and calculating race built for survival in harsh climates and dangerous ecosystems. Lizardfolk are tough and powerful but are also fiercely loyal to their kin and clan.

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Rabbitfolk
(Harengon)

Racial Traits

+2 Dexterity, +1 Charisma, Hare-trigger, Leporine Senses, Lucky Footwork, Rabbit Hop

Rabbitfolk are bipedal, with the characteristic long feet of the animal they resemble and fur in a variety of colors. They share the keen senses and powerful legs of leporine creatures and are full of energy, like a wound-up spring.

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Tabaxi

Racial Traits

+2 Dexterity, +1 Charisma, Darkvision, Feline Agility, Cat's Claws, Cat's Talent

The cat-people hail from a strange and distant land. Wandering tinkerers and tellers of tales they are driven by curiosity to collect interesting artifacts, learn new things, and lay eyes on all the world's wonders.

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Tiefling

Base

Racial Traits

+2 Charisma, +1 Intelligence, Darkvision, Hellish Resistance, Infernal Legacy (Bloodline of Levistus)

Tieflings have marks of their infernal heritage. They have horns, colored skin, strange eyes, forked tongues, and/or any combination thereof. Some embrace their appearance to use to their own advantage but most use their abilities to engage with society and find success in life.

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Tiefling

Feral

Racial Traits

+2 Dexterity, +1 Intelligence, Darkvision, Hellish Resistance, Infernal Legacy (Bloodline of Glasya)

Tieflings have marks of their infernal heritage. They have horns, colored skin, strange eyes, forked tongues, and/or any combination thereof. Some embrace their appearance to use to their own advantage but most use their abilities to engage with society and find success in life. Feral tieflings are more naturally athletic than their charismatic kin.

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Tortle

Racial Traits

+2 Strength, +1 Wisdom, Claws, Hold Breath, Natural Armor, Shell Defense, Survival Instinct

While many tortles consider a simple life, others might call a life of adventure. They are nomad survivalists eager to explore the wilderness. Their thick shell and amphibious traits help make them one of the toughest natural races around.

  Classes  

Note: The classes will be organized into 'builds'. D&D has classes that start off as a core class and then, at some point during their character development (most commonly level 3) they have the ability to select a sub-class from within the core class.

Example:

Fighter only has access to core Fighter skills at level 1 and level 2. For a traditional fighter you might consider Constitution and Strength as your core abilities. Good for getting into a scrap so you can deal damage and take the lumps.

 

At level 3 you have the opportunity to select a sub-class. Some of these sub-classes don't actually leverage Strength or Constitution as an important ability or they might require an additional ability that is otherwise minor to the other subclasses. The Eldritch Knight, for example, requires you to have a moderate to good Intelligence to make best use of the spells that this sub-class gains access to.

It would be pretty frustrating to pick a templated character sheet that doesn't let you grow into the sub-class you're interested in. Which is why you'll see some classes have multiple boxes. It emphasizes whether they are the standard build (and which sub-classes can be useful with them) or if there is a variant build where another ability is more important (and again listing the sub-classes that benefit from the variant ability).

It's a lot to consider. I'll reiterate that what you'll want to do is read a little bit about the class and don't worry about particular skills at this time. Every class is viable and can bring something fun to the table and if you have a session where a particular sub-class just isn't fun then we can coordinate and migrate your character over to another sub-class or class entirely or (and this is the preferred option) you pick a new class and character to try out during one of your next sessions.

There are some classes that might show up in the core errata from Wizards of the Coast but are not presented as options here. This was a deliberate omission and I will ask that you select from the options here and do not pursue an exception. For classes that are not from the core errata I can assure you that you will have everything you need on your character sheet to succeed with that character!

Easy Difficulty

Intermediate Difficulty

Advanced Difficulty

Classes will also be ranked with an easy to understand classification of being generally "Easy", "Intermediate", or "Advanced.

This ranking is used to measure how easily a beginner player can play the class without being overwhelmed with the mechanics that enables the class to perform as intended.

All classes have complexities, but some classes start off with a number of additional mechanics without giving you the opportunity to grow into your class and get a feel for things first.

Some subclasses will have (HB) next to the subclass name. This is to designate 'Homebrew' to help you identify that this class may have awesome and fun abilities that are of my own design and/or are heavily modified from a core class. Don't worry, they're balanced and playtested.

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ARTIFICER

(INT + DEX Build)

Advanced Difficulty

Artificers use the power of technology/science to perform magical (or perceived magical) feats. They can be powerful attackers and also great supporters.

SUBCLASSES

  • ALCHEMIST - A master of potions enabling them to heal, assist, and destroy.

  • ARMORER - Fuse powerful magic with your armor to create exoskeleton suits.

  • ARTILLERIST - Control the battlefield by summoning powerful magic cannons.

  • BATTLESMITH - Create magical machines that will fight (and protect) on your orders.

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ARTIFICER

(DEX + INT Build)

Intermediate Difficulty

SUBCLASSES

  • RUNESMITH (HB) - Tap into magical runes to lay traps or overcome enemies and obstacles.

  • TECHSMITH (HB) - Craft gadgets and leverage your mechanical companion to help turn the tides.

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BARBARIAN

(STR + CON Build (1 of 2))

Easy Difficulty

Barbarians are powerful warriors whose strength comes from their rage. They can be powerful attackers and excellent defenders for their party.

SUBCLASSES

  • ANCESTRAL GUARDIAN - The great barbarians from the past live on as great spirits and aid you.

  • BATTLERAGER - Give yourself over to your rage completely and make your entire body a weapon.

  • BEAST - Learn to channel your rage into primal animalistic rage and gain their boons.

  • BERSERKER - The best form of offense is even greater offense. Battel-ust and frenzy are your namesakes.

  • DEPTHS - Channel the raw power of the ocean and relentlessly hound your foes.

  • SACRED KIN - Unleashes supernatural fury powered by an ancestral spirit

  • STORM HERALD - Channel the raw power of nature in your rage.

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BARBARIAN

(STR + CON Build (2 of 2))

Easy Difficulty

SUBCLASSES

  • TOTEM WARRIOR (BEAR) - You leverage totems for power. The Bear grants you resistance and health.

  • TOTEM WARRIOR (EAGLE) - You leverage totems for power. The Eagle grants you increased mobility.

  • TOTEM WARRIOR (ELK) - You leverage totems for power. The Elk grants you increased movement.

  • TOTEM WARRIOR (TIGER) - You leverage totems for power. The Tiger grants you increased jump power.

  • TOTEM WARRIOR (WOLF) - You leverage totems for power. The Wolf grants you pack tactics for crits.

  • WILD SOUL (HB) - Overhauled Wild Magic subclass with more options for magical surges.

  • ZEALOT - Divine Fury grants you damage, support, and powerful defensive abilities

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BARD

(CHA + DEX Build (1 of 2))

Intermediate Difficulty

Bards are eloquent entertainers that aid their allies and bring woe upon their foes. They excel at a supporting role but can also help offensively and through healing.

SUBCLASSES

  • CREATION - Sing objects to life or create them out of thin air, and add powerful additional benefits to Bardic Inspiration

  • ELOQUENCE - Words have power and you flex that power. Emphasizes the charismatic skills.

  • GLAMOUR - Makes a great support caster through a combination of support and charm effects.

  • LORE - Enhances skill expertise, adds more magical secrets and lore options.

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BARD

(CHA + DEX Build (2 of 2))

Intermediate Difficulty

SUBCLASSES

  • SPIRITS - Randomness with spirit-tales casting accompanying expanded skill set options.

  • SWORDS - Focused on new martial capabilities, College of Swords allows you to perform Flourishes.

  • VALOR - Extra attack and expanded armor and weapon options make for a powerful combatant.

  • WHISPERS -  Adept at disguises and deception. They also excel at 

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BLOOD HUNTER

(DEX + CON Build)

Intermediate Difficulty

Deadly combatants that use blood rituals to charge their weapons with their own vitality. They excel in offensive roles.

SUBCLASSES

  • GHOSTSLAYER - These zealous blood hunters seek out the sources of necromantic energies, intent to destroy them wherever they arise

  • LYCAN - Undergoes a ceremonial inflicting of lycanthropy and unleashes their hybrid form for short periods of time in combat.

  • MUTANT - Researching their targets to know their strengths and weaknesses, these blood hunters can alter their biology to be best prepared for the coming conflict.

  • PROFANE SOUL - You strike a bargain with an otherworldly being to gain powerful abilities to battle the greater evils in the world.

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CLERIC

(WIS + CON Build (1 of 2))

Intermediate Difficulty

Clerics are devoted to their deity and their will and leverage that devotion to cast divine magic. Offense, defense, or healing are all roles they can fulfill.

SUBCLASSES

  • ARCANA - Borrow spellcasting and utility options from the core Wizard class features.

  • DEATH - Highly offensive, and focused primarily on dealing necrotic damage.

  • FORGE - A front-line, heavily armored cleric with a good mix of offensive options and utility spells.

  • GRAVE - The Grave domain adds a mix of offensive, defensive, and healing options.

  • KNOWLEDGE - Divination spell focus, expertise in some knowledge skills and access to various tools.

  • LIFE - The iconic healer, but also a strong heavily-armored Defender.

  • LIGHT - Praise the sun, then blast your foes with fire and radiant damage.

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CLERIC

(WIS + CON Build (2 of 2))

Intermediate Difficulty

SUBCLASSES

  • NATURE - Heavy armor and numerous spellcasting options from the Druid spell list, 

  • ORDER - A heavily-armored commander, the Order Domain adds great options to lead their allies and enchant their foes in battle.

  • PEACE - Offers powerful options to heal and defend your allies to get them back into the fray.

  • TEMPEST - Heavily armored and ready to command thunder and lightning to destroy your foes.

  • TRICKERY - Skilled in stealth and illusion for when you need clerical aid on the down-low.

  • TWILIGHT - Use the mystical power of twilight to empower and defend both yourself and your allies.

  • WAR - The War Domain brings heavy armor, martial weapons, and spells and abilities which allow you to thrive on the front lines of combat.

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DRUID

(WIS + CON/DEX Build)

Intermediate Difficulty

Druids magical abilities stem from the forces of deities of nature itself and their ability to transform into wild animals. They excel as Defenders and Supporters.

SUBCLASSES

  • DREAMS - A tricky mix of healing, support, and teleportation options.

  • LAND - Emphasize your connection to the natural world by adding extra spellcasting features.

  • MOON - Master Wild Shape, gaining access to more powerful wild shape forms suitable to combat.

  • SHEPHERD - A powerful summoner with useful abilities to buff and support their allies.

  • SPORES - A poison-themed master of fungi and mushrooms emphasizing poison damage.

  • STARS - Draw on the power of magic constellations to change your battle capabilities and role.

  • WILDFIRE - Tame a powerful wildfire spirit which serves you as an ally in combat.

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FIGHTER

(STR + CON Build)

Easy Difficulty

A martial character that uses their knowledge of combat to overwhelm their foes. They can operate as attackers, defenders and even supporters.

SUBCLASSES

  • BATTLE MASTER - Master of combat maneuvers which allows you add additional effects to your attacks to harm and hinder your foes.

  • CAVALIER - Known for their exceptional abilities to fight while mounted and be a defender.

  • CHAMPION - Simple and straightforward, but unquestionably effective, Emphasis on critical hits.

  • ECHO KNIGHT - Summon an echo of yourself from alternate time streams to fight alongside you.

  • PURPLE DRAGON KNIGHT - An inspirational leader and diplomat who is an excellent leader.

  • RUNE KNIGHT - Empower yourself with the magic power of giants, using runes to create fantastic magical effects and enlarging yourself in combat.

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FIGHTER

(DEX + CON Build)

Intermediate Difficulty

SUBCLASSES

  • ARCANE ARCHER - Gain the ability to enchant and fire magic arrows in battle.

  • BATTLE MASTER - Master of combat maneuvers which allows you add additional effects to your attacks to harm and hinder your foes.

  • PURPLE DRAGON KNIGHT - An inspirational leader and diplomat who is an excellent leader.

  • SAMURAI - Capable and resilient, the Samurai is hard to capable of sudden bursts of incredible prowess and adds some proficiencies to aid them in social situations.

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FIGHTER

(STR + CON/INT Build)

Intermediate Difficulty

SUBCLASSES

  • ELDRITCH KNIGHT - Complement your phenomenal martial prowess with magic to defense yourself and to strike at your goes.

  • PSI WARRIOR - Combines physical prowess with psionic energy to control the battlefield, inflict damage, and protect their party.

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MONK

(DEX + WIS Build (1 of 2))

Intermediate Difficulty

Masters of martial arts they leverage ki to channel exceptional abilities. Monks perform best in offensive roles.

SUBCLASSES

  • ASCENDANT DRAGON - By emulating dragons, a monk becomes a more integrated part of the world and its magic.

  • COBALT SOUL - They are the embodiment of the phrase “know your enemy” and put that knowledge to deadly use.

  • DRUNKEN MASTER - A tricky, durable monk who moves about a lot in combat and who can endure, redirect, and avoid damage.

  • FOUR ELEMENTS - Turn your ki into powerful elemental spells and abilities to assail your foes.

  • KENSEI - Master fighting with a weapon.

  • LONG DEATH - Exceptionally hard to kill, the Way of Long Death allows you to preserve your own life by taking others'.

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MONK

(DEX + WIS Build (2 of 2))

Intermediate Difficulty

SUBCLASSES

  • MERCY - Empower your ki to harm and afflict your foes and to heal yourself and your allies.

  • OPEN HAND - The master of martial arts, Way of the Open Hand is simplest and most iconic monk.

  • SHADOW - Employ stealth and magical abilities to evade, surprise, and ambush your foes.

  • SUN SOUL - Blast your foes with radiant damage fueled by your ki.

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MONK

(WIS + DEX Build)

Intermediate Difficulty

SUBCLASSES

  • ASTRAL SELF - Use your ki to conjure a magical set of arms and fight using your ki more than your actual body.

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PALADIN

(STR  + CHA/CON Build)

Intermediate Difficulty

Extremely deadly fighters they channel their divine powers to obliterate enemies and save allies. They excel in offensive roles but can also heal and defend.

SUBCLASSES

  • ANCIENTS - Use the power of nature to ensnare and restrain your foes.

  • DEVOTION - The iconic paladin, Oath of Devotion provides a diverse mix of options to heal, to defend yourself and your allies, and to smite your foes.

  • GLORY - Strive for perfection and glory, making yourself become the greatest hero and athlete.

  • OATHBREAKER - A paladin who has broken their oath, the Oathbreaker evil abilities to harm their foes and to fight alongside undead and fiends.

  • OPEN SEA - Channels the freedom and power of the sea to control the battlefield.

  • VENGEANCE - Focused primarily on Offense and ways to boost damage output.

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PALADIN

(DEX + CHA/CON Build)

Intermediate Difficulty

SUBCLASSES

  • ANCIENTS - Use the power of nature to ensnare and restrain your foes.

  • DEVOTION - The iconic paladin, Oath of Devotion provides a diverse mix of options to heal, to defend yourself and your allies, and to smite your foes.

  • GLORY - Strive for perfection and glory, making yourself become the greatest hero and athlete.

  • OATHBREAKER - A paladin who has broken their oath, the Oathbreaker evil abilities to harm their foes and to fight alongside undead and fiends.

  • OPEN SEA - Channels the freedom and power of the sea to control the battlefield.

  • VENGEANCE - Focused primarily on Offense and ways to boost damage output.

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PALADIN

(CHA + STR/CON Build)

Advanced Difficulty

SUBCLASSES

  • CONQUEST - Use crowd control and defensive options to crush your foes in combat.

  • CROWN - An excellent Defender, Oath of the Crown offers new ways to defend your allies, including forcing foes to attack you instead of your allies.

  • REDEMPTION - Focused on nonviolent solutions to problems, Oath of Redemption adds spells and abilities to protect yourself and your allies, and to inhibit enemies without harming them.

  • WATCHERS - Guard the material world against extraplanar foes like elementals, fey, and fiends.

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RANGER

(DEX + WIS/CON Build)

Easy Difficulty

Deadly at range and in melee a ranger uses their mastery of weapons and spells to control the battlefield. They excel at offense but can also defend.

SUBCLASSES

  • HUNTER - Learn specialized fighting techniques for use against the most dire threats.

  • MONSTER SLAYER - Heavy damage output against single foes and the ability to resist and foil their spells and abilities.

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RANGER

(DEX + WIS/CON Build)

Intermediate Difficulty

SUBCLASSES

  • BEAST MASTER - Fight alongside a powerful beast companion, training them as a living weapon to aid you in battle.

  • DRAKEWARDEN - Manifest a powerful draconic spirit as a companion.

  • GLOOM STALKER - Hunt your foes in the dark and ambush them from a distance.

  • HORIZON WALKER - Walk the planes, gaining the ability to teleport in battle.

  • SWARMKEEPER - Use a swarm of fey spirits to empower your attacks, to defend you in combat, and even to carry you through the air.

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RANGER

(STR + DEX/CON Build)

Intermediate Difficulty

RANGER

(WIS + DEX/CON Build)

SUBCLASSES

  • BEAST MASTER - Fight alongside a powerful beast companion, training them as a living weapon to aid you in battle.

  • SWARMKEEPER - Use a swarm of fey spirits to empower your attacks, to defend you in combat, and even to carry you through the air.

 

 

 

 

 

SUBCLASSES

  • FEY WANDERER - Gain fey power and use it to beguile, charm, and outwit other creatures.

Advanced Difficulty

Rogue 1.png

ROGUE

(DEX + CON Build)

Easy Difficulty

Explosive damage potential combined with a wide swath of skills and abilities make a rogue a welcome addition to any party.

SUBCLASSES

  • ASSASSIN - Masters of infiltration, disguise, and dealing high-damage sneak attacks.

  • PHANTOM - Speak to the spirits of the dead and use their knowledge to empower your attacks and skills.

  • SCOUT - Adept skirmishers and ambushers, scouts are fast and difficult to pin down in combat.

  • SOULKNIFE - Use psionic power to create deadly psychic blades in combat.

  • SWASHBUCKLER - Charismatic master duelists that are excellent in one-on-one confrontations.

  • THIEF - A master of using tools and items (including magic items) to overcome challenges quickly.

  • WILD CARD - Armed with cunning cheats and no small amount of luck, these sly gamblers live and die by chance.

Rogue 1.png

ROGUE

(DEX + INT/CON Build)

Intermediate Difficulty

SUBCLASSES

  • ARCANE TRICKSTER - Gain access to spells and use illusions and enchantments to confuse and outsmart your foes.

  • INQUISITIVE - Masters of Insight and Investigation, the Inquisitive is hard to surprise or fool, and they can use their keen insight to allow them to Sneak Attack foes more easily.

  • MASTERMIND - Masters of planning and tactics, the Mastermind can use the Help action to great effect in combat, and can gain insights about other creatures outside of combat by studying them at length.

Sorcerer 3.png

SORCERER

(CHA + CON Build)

Advanced Difficulty

Drawing magical power from their bloodlines they are able to enhance spells and unleash them to devastating effect. Offense and battlefield control are their roles.

SUBCLASSES

  • ABERRANT MIND - Combine the power of psionics with the power of arcane magic.

  • CLOCKWORK SOUL - An avatar of order wards their allies against harm and entropy.

  • DIVINE SOUL - Descended from a divine bloodline, add the ability to also learn and cast cleric spells.

  • DRACONIC BLOODLINE - Gain additional power from your draconic ancestry.

  • SHADOW SORCERY - Masters of magical darkness and can summon a powerful shadow hound.

  • STORM SORCERY - Adept at flight and casting spells in close quarters.

  • WILD MAGIC - Exciting but unpredictable. Casting spells may cause wild magic surges.

Warlock 3.png

WARLOCK

(CHA + CON/DEX Build  (1 of 2))

Intermediate Difficulty

Receiving magical power in exchanged for a pact with otherworldy forces these spellcasters are capable of wreaking havoc upon their enemies. Primarily offense.

SUBCLASSES

  • ARCHFEY - Warlocks who swear pacts to The Archfey gain spells and abilities to confuse, surprise, and charm other creatures.

  • CELESTIAL - Gain the ability to heal their allies and to cast some spells from the Cleric spell list.

  • FATHOMLESS - A powerful threat in and around water, the Fathomless gives you new spells related to storms and water.

  • FIEND - The iconic warlock patron, The Fiend grants you a mix of abilities both offensive and defensive.

  • GENIE - Make a pact with a genie of one of the four major elements to gain unique benefits.

Warlock 3.png

WARLOCK

(CHA + CON/DEX Build  (2 of 2))

Intermediate Difficulty

SUBCLASSES

  • GREAT OLD ONE - Your otherworldly master grants you abilities to assail the minds of your foes while protecting your own.

  • HEXBLADE - Forge a pact with a mystical force known only as "The Hexblade", gaining the ability to use Charisma for weapon attacks and other fantastic combat abilities.

  • UNDEAD - Embody the dread strengths of the undead as your own.

  • UNDYING - Sworn to an undead master, you gain abilities to defy death and to keep undead at bay.

Wizard 5.png

WIZARD

(INT + CON Build (1 of 2))

Advanced Difficulty

Masters of the arcane arts wizards have the largest repertoire of spells and are able to perform well in offensive, supporting and battlefield control roles.

SUBCLASSES

  • ABJURATION - Masters of protective magic.

  • BLADESINGING - Masters of fighting with both weapon and spell, they perform a secret song and dance to become deadlier.

  • CHRONURGIST - Manipulate the flow of time and gain access to the Dunamancy spell list.

  • CONJURATION - Masters of translocation and summoning magic.

  • DIVINATION - Use your ability to predict the future to also influence it. Masters of foresight spells.

  • ENCHANTMENT - Masters of enhancement and debilitating magic.

  • EVOCATION - Masters of offensive magic.

Wizard 5.png

WIZARD

(INT + CON Build (2 of 2))

Advanced Difficulty

SUBCLASSES

  • GRAVITURGIST - Manipulate space and gravity to move and crush your foes. Also gains access to the Dunamancy spell list.

  • ILLUSION - Masters of illusion and trickery magic.

  • NECROMANCY - Harness the flow of life and death to heal and harm.

  • ORDER OF SCRIBES - Seeking ultimate knowledge in all areas you value all forms of magic.

  • TRANSMUTATION - Leverages their transmutation stone to apply magic flexibly.

  • WAR MAGIC - Master of offensive magic and specialist at battling other wizards.

  Classes  

rabbit outsider2.tif

Rabbitfolk
(Harengon)

Racial Traits

+2 Dexterity, +1 Charisma, --pending release of feywild material--

Rabbitfolk are bipedal, with the characteristic long feet of the animal they resemble and fur in a variety of colors. They share the keen senses and powerful legs of leporine creatures and are full of energy, like a wound-up spring.

Character stock sketch and color series - Catfolk rogue.jpg

Tabaxi

Racial Traits

+2 Dexterity, +1 Charisma, Darkvision, Feline Agility, Cat's Claws, Cat's Talent

The cat-people hail from a strange and distant land. Wandering tinkers and tellers of tales they are driven by curiosity to collect interesting artifacts, learn new things, and lay eyes on all the world's wonders.

WotC-4e_MM_tifling2.jpg

Tiefling

Base

Racial Traits

+2 Charisma, +1 Wisdom, Darkvision, Celestial Resistance, Healing Hands, Light Bearer, Radiant Soul

Tieflings have marks of their infernal heritage. They have horns, colored skin, strange eyes, forked tongues, and/or any combination thereof. Some embrace their appearance to use to their own advantage but most use their abilities to engage with society and find success in life.

  Backgrounds  

Backgrounds help round out the overall character creation process by providing additional perks and some background/character building opportunities. Backgrounds will -not- be accounted for ahead of time in my pre-made characters. Instead, this portion will fall onto your shoulders (just a bit!) to finish up the character creation process. Some of that will be done during Session 0, but the rest should be done ahead of Session 0. I'll go over that in the last section on this page "Wrap up".

For this section, just select the background from the background summary that sounds interesting to you. It'll give your character a little bit of history and fun! You can say that you grew up as an Acolyte of the Dragon God Bahamut and that's why after every successful mission you give thanks. Or you could be a Pirate and you mention that being a Pirate is how you learned how to be a swashbuckler. Think of backgrounds as "how did my character learn how to become this class (or subclass)" or "how did my characters background influence them so that they pursued this class (or subclass)". Or just pick one at random!

Acolyte

Acolyte.png

Background Summary

 

You have spent a significant portion of your life providing services at a temple or location of faith.

Background Perks

Languages:

  • Any two.

Tools:

  • None

Skills:

  • Insight

  • Religion

Feature - Shelter of the Faithful.

Equipment:

  • Holy Symbol

  • Prayer Book or wheel

  • 5 sticks of incense

  • Vestments

  • Set of common clothes

  • Belt pouch containing 15gp.

Adopted (HB)

Adopted.png

Background Summary

 

Your adoptive family filled you with the confidence you needed to set out on your own and make your own path.

Background Perks

Languages:

  • Any one.

Tools:

  • Any one Artisan Tool.

Skills:

  • Insight

  • Perception

Feature - Empath.

Equipment:

  • Set of common clothes

  • One trinket/memento from adoptive family and/or birth family.

  • Belt pouch containing 10gp.

Anthropologist

Anthropologist.png

Background Summary

 

Culture and people fascinate you and drive you to new heights of interest. Having satisfied your curiosity through reading you now want to explore on your own.

Background Perks

Languages:

  • Any two.

Tools:

  • None

Skills:

  • Insight

  • Religion

Feature - Culture Chameleon, Adept Linguist

Equipment:

  • Leather-bound diary

  • Bottle of ink

  • Ink pen

  • Set of traveler's clothes

  • One trinket

  • Belt pouch containing 10gp.

Archaeologist

Archaeologist.png

Background Summary

 

Much of your youth was spent crawling around in the dust and debris of fallen cultures and have a knack for identifying ruins and dungeons.

Background Perks

Languages:

  • Any one.

Tools:

  • Cartographer's tools or Navigator's tools

Skills:

  • History

  • Survival

Feature - Historical Knowledge

Equipment:

  • Wooden case containing a map to a ruin or dungeon

  • Bullseye Lantern

  • Miners pick

  • Shovel

  • Two-person tent

  • One trinket from a dig site 

  • Belt pouch containing 25gp.

Caravan

Specialist

Caravan Specialist.png

Background Summary

 

A life on the road isn't that bad of a life. You've traveled many trails, been in numerous locations and made more acquaintances than you care to count.

Background Perks

Languages:

  • Any one.

Tools:

  • Vehicle (Horse)

Skills:

  • Animal Handling

  • Survival

Feature - Wagonmaster

Equipment:

  • Whip

  • Two-person tent

  • Regional map

  • Set of travler's clothes

  • Belt pouch containing 10gp.

Charlatan

Charlatan.png

Background Summary

 

You've always had a way with people and could be considered an expert in the silent communication of body language.

Background Perks

Languages:

  • None.

Tools:

  • Disguise Kit

  • Forgery Kit

Skills:

  • Deception

  • Sleight of Hand

Feature - False Identity

Equipment:

  • Set of fine clothes

  • Disguise Kit

  • A gaming set (but it has been modified to allow you to cheat)

  • Belt Pouch containing 15gp.

City Watch

City Watch.png

Background Summary

 

Entering into an apprenticeship for the city watch at an early age gave you a lot of educational (and career) opportunities. 

Background Perks

Languages:

  • Any two.

Tools:

  • None

Skills:

  • Athletics

  • Insight

Feature - Watcher's Eye

Equipment:

  • A uniform in the style of your unit and indicative of your rank

  • Horn (To call for aid)

  • Set of manacles

  • Belt Pouch containing 10gp.

Clan Crafter

Clan Crafter.png

Background Summary

 

You learned your craft from dwarves and have excelled under their tutelage. Your maker's mark, the clan of crafters you learned from, is recognized and respected.

Background Perks

Languages:

  • Dwarvish (or any one other)

Tools:

  • One artisan tool

Skills:

  • History

  • Insight

Feature - Respect of the stout folk

Equipment:

  • One artisan tool

  • Maker's mark chisel

  • Set of traveler's clothes

  • Belt Pouch containing 5gp

  • One gem worth 10gp

Cloistered

Scholar

Cloistered Scholar.png

Background Summary

 

Literature (fiction and non-fiction) are a major part of your life and you spent many of your formative years supporting authors, scholars and sages in their works.

Background Perks

Languages:

  • Any two

Tools:

  • None

Skills:

  • History

  • Religion

Feature - Library Access

Equipment:

  • Scholar's robes

  • Writing kit (small pouch with a quill, ink, folded parchment, small penknife)

  • Borrowed book on subject of current study

  • Belt Pouch containing 10gp

Criminal

Criminal.png

Background Summary

 

You are an experienced criminal with a history of breaking the law. You have spent a lot of time amongst other criminals and still have contacts within the criminal underworld.

Background Perks

Languages:

  • Nne.

Tools:

  • One gaming set

  • Thieves' tools

Skills:

  • Deception

  • Stealth

Feature - Criminal Contact

Equipment:

  • Crowbar

  • Set of dark common clothes (that includes a hood)

  • Belt Pouch containing 15gp.

Entertainer

Entertainer.png

Background Summary

 

Being the center of attention is easy and you have many skills to put on display to help keep that attention.

Background Perks

Languages:

  • None.

Tools:

  • Disguise kit

  • One musical instrument

Skills:

  • Acrobatics

  • Performance

Feature - By Popular Demand

Equipment:

  • One musical instrument

  • A costume

  • Set of common clothes

  • Belt Pouch containing 15gp.

Far Traveler

Far Traveler.png

Background Summary

 

A non-native to the primary setting. A far traveler might have set out on their journey for any number of reasons, and the departure may have been voluntary or involuntary.

Background Perks

Languages:

  • Any one

Tools:

  • One musical instrument

Skills:

  • Insight

  • Perception

Feature - All Eyes On You

Equipment:

  • One musical instrument

  • Poorly wrought map depicting your homeland

  • Small piece of jewelry worth 10gp

  • Set of traveler's clothes

  • Belt Pouch containing 5gp.

Folk Hero

Folk Hero.png

Background Summary

 

You previously pursued a simple profession among the peasantry but something happened that set you on a different path and marked you for greater things.

Background Perks

Languages:

  • None.

Tools:

  • One Artisan Tool

  • Vehicle (Horse)

Skills:

  • Animal Handling

  • Survival

Feature - Rustic Hospitality

Equipment:

  • One Artisan Tool

  • Shovel

  • Iron pot

  • Set of common clothes

  • Belt Pouch containing 10gp.

Gladiator

Gladiator.png

Background Summary

 

The gladiator is as much an entertainer as any minstrel, trained to make the arts of combat into a spectacle the crowd can enjoy.

Background Perks

Languages:

  • Any one.

Tools:

  • None

Skills:

  • Acrobatics

  • Performance

Feature - By Popular Demand

Equipment:

  • A net

  • A trident

  • A healer's kit

  • Set of common clothes

  • Belt Pouch containing 15gp.

Guild

Artisan

Guild Artisan.png

Background Summary

 

You are a member of an artisan's guild, skilled in a particular field and closely associated with other artisans.

Background Perks

Languages:

  • Any one.

Tools:

  • One Artisan Tool

Skills:

  • Insight

  • Persuasion

Feature - Guild Membership

Equipment:

  • One Artisan Tool

  • Letter of Introduction

  • Set of traveler's clothes

  • Belt Pouch containing 15gp.

Guild

Merchant

Guild Merchant.png

Background Summary

 

As a guild member of traders, caravan masters, or shopkeepers you don't craft items yourself but make a living buying and selling the works of others.

Background Perks

Languages:

  • Any two.

Tools:

  • None

Skills:

  • Insight

  • Persuasion

Feature - Guild Membership

Equipment:

  • Letter of introduction

  • Set of traveler's clothes

  • Belt Pouch containing 25gp.

Harborfolk

Harborfolk.png

Background Summary

 

You grew up with a fishing rod in hand and spend as much time in small boats as you do on dry land. You might not be a sailor but you know your way around ships and docks just fine.

Background Perks

Languages:

  • None

Tools:

  • One gaming set

  • Vehicle (Rowboat)

Skills:

  • Athletics

  • Sleight of hand

Feature - Welcome at the Docks

Equipment:

  • Fishing rod & tackle

  • A gaming set

  • A rowboat

  • Set of common clothes

  • Belt Pouch containing 5gp.

Hermit

Hermit.png

Background Summary

 

You lived in seclusion (either in a sheltered community such as a monastery, or entirely alone) for a formative part of your life.

Background Perks

Languages:

  • Any one.

Tools:

  • Herbalism kit

Skills:

  • Medicine

  • Religion

Feature - Discovery

Equipment:

  • Scroll case

  • Winter blanket

  • A herbalism kit

  • Set of common clothes

  • Belt Pouch containing 5gp.

Inheritor

Inheritor.png

Background Summary

 

Distantly connected to family members who were estranged from your family your life gets flipped around when they include you in their will and an inheritance arrives at your door.

Background Perks

Languages:

  • Any one

Tools:

  • One gaming set

Skills:

  • Survival

  • History

Feature - Inheritance

Equipment:

  • Your inheritance (A signet ring worth 70gp)

  • One gaming set

  • Set of traveler's clothes

  • Belt Pouch containing 15gp

Investigator

Investigator.png

Background Summary

 

You started out in the city watch and had a knack for figuring things out. Now you help piece together unclear cases and support your fellow guards with upholding the law.

Background Perks

Languages:

  • Any two

Tools:

  • None

Skills:

  • Insight

  • Investigation

Feature - Watcher's Eye

Equipment:

  • A uniform in the style of your unit and indicative of your rank

  • Horn (To call for aid)

  • Set of manacles

  • Belt Pouch containing 10gp.

Knight

Knight.png

Background Summary

 

A knighthood is among the lowest noble titles in most societies, but it can be a path to higher status. You are in the service of a lord and performing deeds in their name.

Background Perks

Languages:

  • Any one.

Tools:

  • One gaming set

Skills:

  • History

  • Persuasion

Feature - Retainers

Equipment:

  • Signet ring

  • Scroll of pedigree

  • Banner or token of a lord

  • Set of fine clothes

  • Purse containing 10gp.